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Now That's What I Call Games 3
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Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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pd
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car
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readme.doc
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Wrap
Text File
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1990-03-14
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4KB
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136 lines
CCCC AA RRRRR
C C A A R R
C A A R R
C A A R R
C A A R R
C AAAAAA RRRRR
C A A R R
C C A A R R
CCCC A A R R
CAR VERSION 2.00
To start this game simply put the disk in the internal drive (df0:) and
reboot. This will enable 512k machines to run the program without you
having to disconnect any second drive etc.
[Ed note: Because my library disks are not bootable, I have added a
couple of icons that use Xicon to run the game. If you have a 512K
machine, you may need to copy this game to a bootable disk and set it
up to run automatically from s:startup-sequence. -Fred]
This game was created by Anders Bjerin. You may copy this program freely,
but may not exchange it for money without written permission from the
author.
PUBLIC DOMAIN 1989 Anders Bjerin
This program is dedicated to Sioe-Lin Kwik because of her moral support
and assistance.
This is a two-dimensional fully scrolling racing game. It uses the whole
screen (PAL or NTSC with "OVERSCAN"!) boasted with four channels realistic
STEREO sound. Sounds great, doesn't it? Well anyway, I hope you like this
game, since it took me more than two months to complete.
It is totally controlled by a Joystick, so you don't need to mess around
with the mouse here. On the other hand, if you don't have a Joystick; TOUGH
LUCK.
If you haven't realized it yet, the idea is to guide your car around the
selected track. Steer left and right with the stick as you would expect.
To accelerate/deaccelerate press the FIRE button and move the stick
forwards/backwards whilst holding the button down.
You can chose from 10 different tracks scattered all over Sweden (no polar
bears included). Each track has its individual high score list which is
automatically updated when you start/quit the game. Keep your disk
writeable, or your scores will be lost.
When you start the game it will try to load several files, containing sound
and data. Be patient. If you are using an Amiga with more than 512k the
program will show an intro-picture (VOLVO.pic) while loading. On an
unexpanded machine you will simply receive an error message, but don't
worry, it will not affect the performance of the game.
Note, if you have an American (NTSC, 200 lines) screen you should start CAR
with the parameter NTSC. (Write: CAR NTSC and press Enter/Return.) If you,
on the other hand have an European (PAL, 256 lines) screen, simply write:
CAR and press Enter/Return.
The program returns all memory and facilities, and doesn't interfere with
other tasks. EVERYTHING IS DONE BY THE RULES!
Enough, ENJOY THE GAME!
If you have any good high-scores, ideas, suggestions, programs (PD or your
own), demos, information etc etc etc etc etc etc, please WRITE TO ME!
My address is:
Anders Bjerin
Tulevagen 22
181 41 LIDINGO
SWEDEN
If you send any discs and want them back, please enclose one pound and a
SAE. I will try to return them as fast as possible.
ENJOY YOUR AMIGA!
More unuseful stuff:
Program: CAR
Version: 2.00
Programmer: Anders Bjerin
Graphic assistance: Sioe-Lin Kwik
Mathematical assistance: Mats Bjerin
Language: C (100%)
Compiler: Lattice C Compiler, V5.02
Linker: Blink, V5.02
AmigaDOS: V1.2 and V1.3
Ref.nr: 2B-200-3
FILES:
Sound0.dat: Sound
Sound1.dat
Sound2.dat
Sound3.dat
Sound4.dat
Track0.dat: Data for the tracks.
Track1.dat
Track2.dat
Track3.dat
Track4.dat
Track5.dat
Track6.dat
Track7.dat
Track8.dat
Track9.dat
Graphics.pic: Graphics for the game
VOLVO.pic: Intro picture. (IFF, 320x256, 32)
ReadMe.doc: This file.
Amiga is a registered trademark of Commodore-Amiga, Inc.
AmigaDOS is a registered trademark of Commodore-Amiga, Inc.
Lattice is a registered trademark of Lattice, Inc.
VOLVO is a car.
CAR is the name of the game.